The "Decol Game" embodies the process of decolonising digital rights in Europe.
This process is co-led by the Digital Freedom Fund (DFF) and EDRi. It has
consisted of the co-design by 30 participants from digital rights and social justice
groups of a ‘decolonising programme for the digital rights field’. The game
narrative, formed of fragments of thoughts and ideas, reflects the artist's
engagement with the process and its participants. The game's ultimate goal is to
reveal the two central pillars of the process: acknowledgment and healing.
Rather than traditional levels and challenges, the game takes the form of an
artistic narrative that encourages exploration. Built upon the foundation of open-
source software tools such as Unity, Blender, Sonic Pi, and Python modules, it
challenges the neoliberal conceptualisation of software and code. By rejecting the
notion of technology's neutrality and apolitical nature, the game aims to transcend
the market-driven development of technology.
The game's characters embody strength and fragility, reflecting justice and rights
defenders. The inspiration for these characters comes from Georg Baselitz's
fragile-strong painting concept, emphasizing the complexities of these themes. As
a medium, the "Decol Game" is a video game that employs 3D design and
computational art, exploring the intricacies of the digital realm.


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