The Resistance of the Rhizome is an interactive video game, presented in video and VR experience. The work departs from colonized cities and bodies, as well as systems of domination that emerged from it.  The project entangles these colonial histories with the current discourses around public health and post-epidemic. It aims to propose other considerations for understanding and imagining the resistance post the next transformation. Through absorbing the present and looking at maps and documents from the past, The Resistance of the Rhizome allows for a different future visualisation of systems of domination while simultaneously putting forward the question: what will happen if we imagine the resistance first.
This project was commissioned as part of the Internet of Things: Another World is Possible exhibition project organised by Darat al Funun-The Khalid Shoman Foundation.
For its presentation in Speculative Imaginaries program, I has provided the documentation of a full game played by myself with all the possibilities and unpredictability of playing a single round.
Reserach Materials -Khartoum colonial map
Reserach Materials -Khartoum colonial map
Research material Khartom colonial Map
Research material Khartom colonial Map
Research Material the Costruction map
Research Material the Costruction map
Sudan Presidential plaace
Sudan Presidential plaace
Nigerian Presidential map
Nigerian Presidential map
Nigeria Colonial Map
Nigeria Colonial Map
What is today Working Forces  - Shuzanna Zubof thesis about Surveliance Capitalisim
What is today Working Forces - Shuzanna Zubof thesis about Surveliance Capitalisim
the Old Working forces and who its expanded -The innovative textile mills created in Massachusetts in the early 1800s hired people who had generally not been members of the workforce: girls who had, for the most part, grown up on farms in the area.
the Old Working forces and who its expanded -The innovative textile mills created in Massachusetts in the early 1800s hired people who had generally not been members of the workforce: girls who had, for the most part, grown up on farms in the area.
RESEARCH MATERIALS 
IN THE ABOVE PROJECT I USED COLONIAL CITIES BLUEPRINTS AS A BASES FOR THE IMAGINARY CITY. AS WELL HISTORY OF WORKING CLASSES AND AND THE NATURE OF TODAY WORK TO CREAT THE MOVEMENT OF THE CITY INHABITANTS AND PLAYERS.
OLD STORIES FROM COLONIAL CITIES AND FACTORIES ARE USED TO FORM THE CITY GARDS AND SECURITIES.

OTHER PROJECTS

Back to Top